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https://w.atwiki.jp/hmiku/pages/51301.html
【検索用 Sweetforyou 登録タグ KAITO S VOCALOID すとろぼ まるいち 曲 曲英 白皙 香椎モイミ】 + 目次 目次 曲紹介 歌詞 コメント 作詞:香椎モイミ 作曲:香椎モイミ 編曲:香椎モイミ イラスト:白皙(Twitter 動画:まるいち(Twitter) ロゴデザイン:すとろぼ(Twitter) 唄:KAITO 曲紹介 17周年おめでとうございます! 曲名:『Sweet for You』(スイート フォー ユー) 香椎モイミ氏の44作目。 歌詞 I hate the sweet scent coming from your neck Maybe that's for him, right? I won't stand in your way but I think you're being a bit silly Lonely or boring? That's not why you're doing You keep fooling yourself and forcing yourself to smile It's definitely love It's undeniably love Your heart is painted bright red, please realize this fact You have skin as white as pearl but you live with a pitch-black lie You choose life to get hurt and then say, "I’m alright" Just stop it Yes, I'll bring lots of sweets when I see you tomorrow Well... fromage, parfait, donuts, and blueberry cheesecake I'm just trying to take some of the thorn out of your heart You don't cry but I still think you're the weak girl You seem to be in a bit of a good mood today Did he say anything to you? You shouldn't take anything that unstable guy says seriously... He's like your ruler There is no dignity in that You're actually frightened by his nature, no doubt You like kissing so much? You like it better than candy? Even if it's sweeter than sugar, don't depend on it 証とか永遠とか 僕は大して望んでないさ 無数にある君の世界で 一番淡い光でいるよ 愛してる Your tears are like shining jewels, don't let anyone else see them, OK? Let's keep everything about you and me a secret That's fine, right? Yes, I'll bring lots of sweets when I see you tomorrow Well... eclair, cookie, scone, crepe, and strawberry shortcake I think you can remain a weak girl because I will accept all your sorrows I'll turn all of that into sweetness Tell me what kind of sweets you want tomorrow, my love コメント 正確でいいです! -- Satsuki (2023-06-14 21 31 05) 名前 コメント
https://w.atwiki.jp/splint/pages/19.html
1. Operation Splint is invoked by listing files to be checked. Initialization files, command line flags, and stylized comments may be used to customize checking globally and locally. The best way to learn to use Splint, of course, is to actually use it (if you don’t already have Splint installed on your system, see Appendix A). Before you read much further in this document, I recommend finding a small C program. Then, try running splint *.c For the most C programs, this will produce a large number of warnings. To turn off reporting for some of the warnings, try splint -weak *.c The -weak flag is a mode flag that sets many checking parameters to select weaker checking than is done in the default mode. Other Splint flags will be introduced in the following sections; a complete list is given in Appendix B. ファイルのリストをSplintに渡すことにより、チェックが行われます。 初期化ファイル、コマンドラインのフラグおよび、様式化されたコメントは、グローバルやローカルでチェックすることをカスタマイズするのに用いられるかもしれません。 もちろん、Splintを使うことを学ぶ最高の方法は、実際にSplintを使うことです。 (もし、あなたのシステム上に、Splintがインストールされていないならば、Appendix Aを見てください) あなたが本ドキュメントを読み終える前に、小さなCプログラムでSplintを起動することを推奨します。 splint *.c ほとんどのCプログラムでは、多数の警告を出します。 一部のチェックを無効にするには、下記を試します。 splint -weak *.c weak は、デフォルトモードより弱いチェックで実施するためのモードフラグです。 他のフラグは以降のセクションで説明します。完全なフラグのリストは、Appendix Bにあります。
https://w.atwiki.jp/fuijio/pages/19.html
what is a Google Site Map? Google Sitemaps help Google s internet search engine spider discover and index pages in your website. In the fundamental form, a Google Sitemap is a listing of all of the web pages in your website. When Google s internet search engine spider reads their list, after that it is aware of all individuals web pages which are specified by the sitemap. Google Sitemaps are available in two formats xml sitemaps and text sitemaps. Both formats retain the addresses of all of the web pages in your website. The XML version consists of more information about each web page for example its last modification date and roughly how frequently it s up-to-date. So How Exactly Does a Google Sitemap Assist Me To? In case your website doesn t have a Google Sitemap, Google s internet search engine spider downloads a web page out of your website and scans through it searching for any links it consists of with other web pages inside your website. Google s spider then downloads all individuals recently discovered pages and repeats the entire process of checking for links. Such download and checking needs time to work. For those who have a Google Sitemap, Google s spider immediately is aware of all of the web pages in your website. Reading through the Google Sitemap is substantially faster than needing to download and scan each page. A Google Sitemap likewise helps in case your web pages aren t well linked together or otherwise whatsoever. For the reason that situation, with no Google Sitemap, it might take some time for many web pages to become discovered or discovered whatsoever. Google Sitemaps eliminate this problem. SiteMap X----Completely Free Site Map Generator for You Personally SiteMap X is really a recently released Google site map generator which offers all of the functions the compensated ones can offer, for example creating and uploading valid sitemaps for Google, Yahoo, Bing,etc instantly splitting a sizable site map into more compact ones and pinging search engines like Google indexing a myriad of sites for example blogs and forums and so forth. Most significant of, you may enjoy its comprehensive functions without having to pay a cent. Google remains the biggest and many utilized internet search engine around the internet. Every year countless websites get listed in Google which makes your website harder to locate. Using our free site map creator would be the best option specifically for Search engine optimization professionals to obtain good consumer experience and internet search engine ratings.
https://w.atwiki.jp/pjkyt/pages/18.html
What s this? I wrote a library that supports the graphic rendering using viewport. For Android developers, the regular way to access viewport is through the OpenGL ES. But it is mainly intended for 3D graphics. And it also means you have to learn OpenGL programming, which is quite different from that of Java graphics. I had tried to make life easier for the light-use of the viewport on Android. Viewport-and-window is a standard technique in the computer graphics. You define graphic objects in the virtual ground plane (world coordinate) and the set the window. When is perceived through this window is rendered in the viewport of the device screen. For further detail, please take a look at a web page like this. This video demonstrates what can be done with this library. You can download this example code from the link. Of course, this is a very simple example, mainly intended for serving sample code. You can do much more complex things building on this example. Download How to use The two key components are ViewportedView and DrawNode. ViewportedView provides the world coordinate while DrawNode represents the graphic objects therein. ViewportedView The application using ViewportedView will create its own View extending ViewportedView. Take a look at VpvExampleView.java in the download package to see how it is used. ViewportedView roughly provides three things. 1. Model for the ground plane and window 2. Window control based on the touch gestures 3. Notification of the touch gestures 1 is provided through DrawWindow class. ViewportedView instantiates one instance of DrawWindow as it is instantiated. DrawWindow maintains where in the world coordinate (we call it a ground plane) the window is and how large. It also provides the set of functions that translates coordinates between the ground plane and view port. 2 means the size and location of the window are updated in reaction of the touch gesture. As shown in the video, the screen slides to the right as finger swipes to the left. Since my Xperia doesn t support multi-touch, I couldn t implement the pinch zoom (though it should be easy to do so) 3 allows application use the touch gesture. The plain View detects more primitive touch events like up, down, and move. ViewportedView processes them and detects tap, press, slide, and flick. The application view gets this information by overriding onTouch() function. Normally, the slide and flick are consumed by ViewportedView for moving window. To use those gestures, the application must first call lockViewport(). DrawNode DrawNode is an abstract class representing the graphic object. It holds the coordinate / metric of the node and provides the draw method. For the sake of convenience, I m using the term node to refer graphic object. But this doesn t imply the node has to be a simple circular node like it is in the example. It maybe a text box. It may be a bitmap. Or, it may be a complex combination of shapes. It just needs to be implemented in the draw() function. In the download package, BubbleNode and CtrlNode are the example of such graphic objects extending DrawNode. BubbleNode implements the yellow nodes sitting around in the ground pane. Their location on the viewport depends on the window; therefore, they hold the ground plane coordinate (getX() will return the coordinate in the ground plane). See how the coordinate is converted in the draw() function. CtrlNode implements the zoom button on the bottom-right hand corner. Their location is fixed on the viewport; therefore, they hold the viewport coordinate (getX() will return the coordinate in the viewport). See how its draw() implementation differs from that of BubbleNode. In the ViewportedView example, BubbleNodes are stored in DrawNodeList while CtrlNodes are stored in the regular array. Besides proving a storage, DrawNodeList is able to create the list of nodes visible in the current window -- getNodesToDraw(). If the node is not visible (i.e. outside of the current window frame), there is no need to actually render that node. On the other hand, CtrlNode is a static object on the screen, which is anyway rendered all the time. And since it holds viewport coordinate, getNodesToDraw() won t work anyway. 名前 コメント すべてのコメントを見る
https://w.atwiki.jp/stalker_soc/pages/21.html
PDAの内容とか 当然の事ながらネタばれ注意! The Agroprom operationAgroprom Research Institute guard chart Agroprom研究所警備員配置図; Investigation report The Agroprom operation Agroprom Research Institute guard chart Agroprom研究所警備員配置図; #ref error :ご指定のファイルが見つかりません。ファイル名を確認して、再度指定してください。 (Agroprom Research Institute guard chart.jpg) ; The chart details the patrols, sentries and guard towers. The HQ is on the third floor of the Institute. That s where the documents are kept. By day the area is infested with patrols. There are less of them at night and the guards are relieved at 11pm. There are few people in the main building at this time. If you want to get into the base, you should choose the catacombs, the gate is not an option. 哨戒、歩哨、および監視塔の見取り図である。 研究所の3階は、文書の保管庫になっており、HQはそこにある。 日中は哨戒隊が歩き回っているが、 夜になると哨戒の数は減り、午後11時になると警備隊は交代する。 この時間、メインビルには人がほとんどいない。 基地へ侵入するには、ゲートではなく、地下道から進入するべきである。 Investigation report Investigation report.~ For official use only.~ To SBU Colonel V.M. Kruchelnikov, head of project "TRUTH".~ From Captain D.F. Maksimenko, ~ commander of "Search-2" group. 調査報告書 私用禁止 "TRUTH"計画責任者 V.M. Kruchelnikov SBU 大佐殿へ "Search-2"班隊長 D.F. Maksimenko 陸軍大尉より Memo.~ Our group consisting of 3 investigators and a squad of SBU Special Forces conducted searched at Agroprom, the former Research Institute for agriculture on radiation-affected soil, from 12.05.2012 to 25.05.2012. Most of the equipment and documentation was missing however the few things we were able to find allow us to come to the following conclusion over the period from 2005 to 2008, the Institute did not conduct any research in its official fields of study. All the results of its "work" sent to the Ministry of Agriculture were falsified. Simultaneously, the Institute s management, specifically Petr Danilovich Strizh, continued to receive state financing, equipment and consumables and transferred them to a laboratory designated X18 using forged consignment notes, which provided cover for the operation by indicating that the materials were being transferred to an auxiliary facility for experiments. X18 appears to be a code name adopted by the group of people implicated in this affair, since our database contains no mention of this laboratory. Judging by the analysis of the documents we found, this laboratory is located within an hour s drive from the Institute. It is likely to be a clandestine facility so I would request the involvement of our analytical department. The lab s field of research is not clear and available documents contain no helpful information in this regard but do make references to the infamous professor Chubko and also mention some "Group". It is my firm belief that we have come to the end of the line and the analytical department will now have plenty of work to do. Attached is an archived file containing consignment notes for consumable materials and equipment transferred to some auxiliary facility and an extract from correspondence between Strizh and Chubko. Captain D.F. Maksimenko 26.05.2012~ To professor V.M. Chubko. From P.D. Strizh, Head of Agroprom Research Institute, Doctor of Agricultural Sciences. Dear Vadim Mikhailovich, As agreed, I am sending the next batch of consumable materials and equipment to our experimental facility to help you with your research, which is so essential for agriculture. I arranged financing for the experiments by describing them as pilot experiments in fields studied by the Institute so there won t be any problems with the Ministry. How are the experiments progressing? I am still deeply impressed by what you showed me last time. Sincerely yours, P.D. Strizh DAS To P.D. Strizh Please accept my gratitute, Petr Danilovich, we ve received everything. My team is very impressed with the laser spectrometer - if not for you, it would take me eons to acquire this model through my channels. Of course the Ministry of Agriculture will be happy to receive OUR results...you really made an old man laugh with that one! The experiments are continuing normally and the things you saw last time are dwarfed by our latest achievements. You should visit more often - I am always happy to see you and it s only an hour s drive to our "experimental facility" as you called it ) I almost forgot, I have news for you next Monday I will be discussing your candidacy with the Group. I think they will support me. Sincerely yours, professor V.M. Chubko To professor V.M. Chubko From P.D. Strizh, Head of Agroprom Research Institute, Doctor of Agricultural Sciences Dear Vadim Mikhailovich, thank you for your trust. I am touched and will do my best to prove you right. I think it is every scientist s dreams to take part in such an experiment and I will be absolutely delighted to be accepted into the Group. Sincerely yours, P.D. Strizh P.S. I managed to get two of the latest Japanese broadband oscilloscopes from the Ministry and will send them over at the earliest opportunity. メモ 2012年5月12日から同年5月25日にかけて、三人の調査員とSBU特殊部隊で構成された私達のチームは、 元放射線影響下の土壌に於ける農業研究所であるアグロプロムの調査を行いました。 殆どの設備また書類は失われていましたが、残存する極僅かな資料から、私達はある結論に達しました。 2005年から2008年にかけ、この研究所は専門分野のどの研究も行っておらず、 ”研究成果”が農務省へ送られていたという事実は偽造だったのです。 と同時に、研究所所長である Petr Danilovich Strizh は、 国からの資金・設備・消耗品の援助を受け続け、 偽造の輸送書類を使用し、 それらの物資をX18研究室へと送っていました。 この事実は、物資が実験の為補助施設に送られた旨を示す事により隠蔽されていました。 我々のデータベースにはX18研究室に関する情報が存在しない事から、X18とは彼らの中での暗号なのでしょう。 私達が発見した書類の分析結果から判断すると、 X18研究室はアグロプロム研究所から車で1時間以内の距離に位置します。 この秘密施設に対しては、我々の分析部署に援助を要請する必要があるでしょう。 X18研究室で何が行われていたかは不明瞭また、調査に役立つ情報の入った資料を得られませんでしたが、 悪名高いChubko教授、同様に幾つかの”グループ”に関してははっきりと言及する事が出来ます。 これは確信を持って言えますが、これらの情報は我々の調査の成功に大きな進展をもたらし、 今や我々の分析部門には真相解明の為、やるべき山積みの仕事があります。 添付ファイルは、幾らかの補助施設に消耗品と設備を輸送したとする託送書類と、 StrizhとChubko間のやりとりを抽出した記録ファイルです。 陸軍大尉 D.F. Maksimenko 2012年5月26日 農業科学博士・アグロプロム研究所所長P.D. StrizhからV.M. Chubko教授へ。 親愛なるVadim Mikhailovich、同意した通り、 私は、農業に不可欠なまとまった消耗品と設備を君と君の研究の援助の為に送った。 農務省からの融資の手配の件だが、研究所に於ける専門分野の予備実験の予算、 という事にした為、問題はないだろう。 実験の進度はどうだろう?前回君に見せられた成果に関しては、私は未だに深く感銘を受けている。 P.D. Strizh へ。 Petr Danilovich、私達は君が送った全てを受け取り、私のチームはレーザー分光計に非常に感動した。 もし君がいなければ、私のコネでこのモデルを手に入れるのは永遠に不可能だったろう。 勿論、農務省は私達の研究成果を受けて喜ぶだろうし、君は本当に国のお偉いさんを喜ばせるのがうまい。 実験は順調に進んでおり、最早以前とは比べ物にならないぐらいの進歩が見られる。 君はもっと頻繁にここに来るべきであり、私は何時も快く迎えるだろう。 君の言う”実験施設”へは車でたった一時間だ ) すっかり忘れていたが、一つ、君に知らせがある。 次の月曜日、私はグループへ参加する候補者と話す機会がある。彼らは私を助けるだろう。 親愛なるV.M. Chubko教授へ。P.D. Strizh農業科学博士・アグロプロム研究所所長。 信頼してくださり有難う。 私は心を動かされたし、あなたの研究が正しい事を証明するためにベストを尽くすだろう。 私は、あなたの行う実験に参加する事は、全ての科学者達にとって一種の夢のようであると考え、 我々のグループへの参加に関しては全く喜ばしいものだ。 P.S. P.D. Strizhより。 私は何とかうまくやって、農務省から、最新の日本製オシロスコープを二つ手に入れた。 それを機会があれば出来る限り早く送りたいと思う。 ----
https://w.atwiki.jp/vocaloidchly/pages/99.html
作詞:名誉会長P 作曲:名誉会長P 編曲:名誉会長P 歌:鏡音レン 翻譯:kankan 不能唱、哪能唱啊! 我不唱、No Thank You!! 沒辦法嘛?我是浪漫派呀!? 那夢是虛幻的… 我不唱! 我工作選的很徹底 沒錯吧 「其實比路上隨便哪個路人都還不能唱」 這種事 太丟臉了講不出來…orz 被說是D●N的LENきゅん 啊ー、這傢伙、真讓人不爽!! 等一下報復、把你的曲子 登錄到公認全國最大級分配制度的 「資料庫」裡喔 被說「不唱就退貨喔」 所以我就說了 「我唱不好全都是你小氣零食費不對、所以全都是你的錯」! 要被退貨的是你 畜生你要覺悟! 裝到箱子裡從東京灣到北海道 「慢走啊♪」 成為好的VOCALOID後再回來啊 我不唱!
https://w.atwiki.jp/keroro00innovator/pages/4000.html
Thank you, FRIENDS!! Thank you, FRIENDS!! アーティスト Aqours 発売日 2018年8月1日 レーベル ランティス CDデイリー最高順位 1位(2018年8月13日) 週間最高順位 2位(2018年8月7日) 月間最高順位 2位(2018年8月) 年間最高順位 12位(2018年) 初動総合売上 101524 累計総合売上 128934 プラチナ 週間2位最高初動 女性キャラ名義最高初動 収録内容 曲名 タイアップ 視聴 1 Thank you, FRIENDS!! ラブライブ! サンシャイン!! テーマソング 2 No.10 CD/総合ランキング 週 月日 CDシングル 総合シングル 順位 週/月間枚数 累計枚数 順位 週/月間枚数 累計枚数 1 8/7 2 98623 98623 2 101524 101524 2 8/14 3 17131 115754 3 17131 118655 3 8/21 5 5414 121168 12 5414 124069 4 8/28 19 2307 123475 26 2307 126376 5 9/4 16 1779 125254 30 1779 128155 2018年8月 2 125254 125254 2 128155 128155 6 9/11 16 605 125859 605 128760 7 9/18 174 126033 174 128934 配信ランキング Thank you, FRIENDS!! 週 月日 デジタルシングル 順位 週/月間DL数 累計DL数 1 8/7 12 2901 2901 No.10 週 月日 デジタルシングル 総合シングル 順位 週/月間DL数 累計DL数 順位 週/月間枚数 累計枚数 1 8/7 1756 1756 37 1756 1756 関連CD ホップ・ステップ・ワーイ! 僕らの走ってきた道は…/Next SPARKLING!!
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【Tags Luka apol tW W】 Original Music Title Waiting For You Music and English lyrics written, Voice edited by apol Music arranged by apol Singer 巡音ルカ (Megurine Luka) Lyrics let me hold your hand for one last time don t worry I ll be just fine as long as you are here everything will be alright I would like to cherish this moment and let me feel your warm embrace suddenly my tears fell down and I started to cry thinking that soon you will leave and I can t even believe but I will promise I ll be waiting for you No matter how far you are you re always here in my heart I always feel like you are closer to me I always wish to the stars even we are miles apart I ll be here waiting for you always I just wanted to say if it is just okay if you could only stay I won t let you go away I just wanted to say if it is just okay if you could only stay I won t let you go away (I lied, I m sorry, I m not really fine, I always cry every night, I miss you so much, I hope it s alright to say I love you) again.. No matter how far you are you re always here in my heart I always feel like you are closer to me I always wish to the stars even we are miles apart I ll be here waiting for you always No matter how far you are you re always here in my heart I always feel like you are closer to me I always wish to the stars even we are miles apart I ll be here waiting for you always
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目次 I ve found my village on the map, what does it look like? I can see my village but it looks a bit bare, what should I do first? How do I place buildings? Does it matter where I place buildings? What determines how many resources are produced by a building? When I try to place a building what does the number on the building mean? When I try to place a building the building is red? What resources are required to build buildings? How do I make wood? How do I make stone? How do I delete a building? How do I make food? Why can t I build more buildings when I have the resources? What does the bar at the top of the screen mean? No one appears to be working in one of my buildings? How do I make more peasants? Can I own more than one village? How does the spare unit space work? Building Limits Renaming your village What happens if my village is conquered? Salt Flats village - Why can t I place buildings on the left side? What happens with inactive players? Why isn t my brewery working? How do I go about purchasing a new village? I ve found my village on the map, what does it look like? Village_icon.jpg Click on the village tab to view your village. I can see my village but it looks a bit bare, what should I do first? We would recommend following the in-game tutorial and quests. 75px|thumb|right|Build panel75px|thumb|right|Building info How do I place buildings? Left click on the building in the build panel then hover over your village and left click again to place the building. NB Not all terrains allow the placement of buildings, check before that it doesn’t require a certain terrain. e.g. Iron Mines require Iron Ore on the ground, woodcutters need to be close to but not on trees, to work. Does it matter where I place buildings? Yes, placement is very important. Where you place a building determines how many resources that building will produce per day. Placing them closer to their storage building which may be the stockpile, keep, granary or Inn increases the total amount yielded per day. e.g. placing Apple Farms closer to the granary, will yield you more food per day. What determines how many resources are produced by a building? The amount produced per day depends on how close the building is to it s respective storage area i.e. stockpile, granary or village hall. The closer a building is to its storage area, the more resources it will produce. When placing a new building, the number displayed above it, is how much the building will produce each day. By clicking on a completed building, you can view how much that particular building makes per day, as well as the total production of all buildings of that type. When I try to place a building what does the number on the building mean? That is the amount of resources that the building will produce per day. The number will change depending on how far from the storage area the building is. Placing them closer to the storage type they need will greatly increase resource income. When I try to place a building the building is red? Either you do not have enough resources to build the building or you cannot place the building on that area of land. Some buildings can only be placed on specific types of land e.g. woodcutters must be placed around the edge of trees and stone quarries must be placed on stone. What resources are required to build buildings? All buildings require wood and/or stone to build them. Some other buildings also require gold. How do I make wood? To make wood place a Woodcutters Hut just outside an area of forest. How do I make stone? To make stone place a Stone quarry on an area of rocks. How do I delete a building? Click on the building and select Delete this Building . If the building is under construction or hasn t started building it will be deleted instantly and all the wood/stone/gold needed to build it will be returned. If the building is complete it will take sometime to delete and half the wood/stone/gold used to build it will be returned How do I make food? To make apples place an Apple Orchard near the granary, this is available in the farm tab. You will need to do research to be able to produce other types of food, such as Dairy or Wheat Farms from the farming tab. Why can t I build more buildings when I have the resources? A maximum of one building can be under construction at the same time in any given village. If you have a Premium Token running, you can queue up to 5 at once, per village. 300px|thumb|right|Village info bar What does the bar at the top of the screen mean? The top bar displays the current resources available to you in the selected village. You can see from left to right, the amount of wood, stone and food you have available. Further along you have the total village population/housing capacity and peasants available who can be made into workers for the village or be made into troops, merchants, scouts or monks. No one appears to be working in one of my buildings? If you do not have enough peasants available in your village, placing another hovel or disbanding troops or units may help to solve this. If your popularity is not high enough to attract peasants to come to your village, you need to boost your popularity. If your building are turned off. If you can see a Zzz sign above buildings, buildings are switched off. Click on a building with this sign and click Turn this on or Turn All Industries on . How do I make more peasants? You can make more peasants by placing hovels. The closer to the village hall you place your hovel the more peasants will be created. You can also research housing to improve the capacity in each hovel. You may need to raise your popularity to get peasants to come quicker, ways to do this include lowering taxes or giving a bribe, increasing rations, feeding more types of food, placing entertainment buildings. You can also disband troops or other units, if you wish to quickly get peasants into the village and therefore have workers available quickly. Can I own more than one village? Yes. Once you raise your rank to Alderman (12) you can own a second village. To take ownership of a second village, you would need to research leadership and own a captain. You could buy a village on the map, as long as you have purchased a captain and have 10,000 gold for the second village. You can also capture an enemies village by attacking an enemy and reaching the keep in the castle section. See the Table of Ranks to find out how many villages you are allowed to own at each rank. For the list of village types see the Village Table. NOTE Capitals are not included in the maximum number of villages i.e. it is possible to be Alderman (12) and own 2 villages + a parish capital. How does the spare unit space work? Each village can support a maximum of 500 units , units are anything which the player decides to create, such as troops, scouts, traders or monks. Each type of unit takes up different amounts of unit space out of the maximum of 500. Unit Unit space taken up Soldier,Catapult,Captain 1 Scout 10 Merchant 10 Monk 25 An example of this would be, with no scouts, traders or monks created, you could build the maximum army size of 500 troops. However, if you had created 8 scouts and also 10 traders in your village, then you have used 80 + 100 units, leaving only 320 unit spaces for any other units, leaving your maximum army size at 320. Building Limits The maximum amount of hovels you can place in one village is 10. Production buildings are 30 for each building type. While gardens and decorations have the following values Building Max available Flower beds 5 Formal gardens 5 Stone statues 10 Gilded Statues 5 Small Shrines 6 Large shrines 4 Dovecotes 5 Justice 4 Entertainment 5 Small Church 3 Medium Church 3 Cathedrals 1 The number of buildings left that you can place is displayed in the bottom right corner of the building icon in the build panel. Renaming your village To rename the village, first select the village you own and want to rename. Then using the main menu bar at the top of the screen. Click on Settings and then Rename current village . What happens if my village is conquered? If you have one village, you will be randomly assigned a new village on the map. You will keep all your gold, honour and research you have done. If you have more than one village, you will lose that village and be left with the rest of the villages you have available. Salt Flats village - Why can t I place buildings on the left side? The west side of the map is only for salt working buildings and no others. What happens with inactive players? A village will be automatically abandoned when a player hasn t played or is dormant for a specific period of time, this time is dependant on which rank they have reached. The higher the rank the longer it takes for the village to become abandoned. If a premium token is in play at the time of going inactive, they will stay active until the premium token runs out. Rank Days till inactive. Village Idiot 2 Bumpkin 3 Yokel 4 Peasant 5 Serf 6 Villein 7 Bondsman 8 Freeman 9 Commoner 10 Thane 11 Yeoman 14 Alderman 16 Gentleman 18 Page 20 Squire 22 Knight 28 Baron 32 Viscount 36 Earl 40 Marquis 44 Duke 48 Prince 60 Why isn t my brewery working? An Inn is required for the Brewery to produce ale. An Inn can be placed with no Breweries. How do I go about purchasing a new village? When you have reached rank 12 (Alderman) you can buy a second village (as opposed to capturing one). This will require gold, a captain, leadership research and is based on a few variables. If the new plot is inside the same Parish as another of yours, it will be significantly cheaper. If the new plot is in another Parish, or even County, the further away it gets, the more expensive. Rank and amount of villages also apply here too. Generally a new village price increments by 10k gold. A second village will cost you 10k gold. A third Village will cost you 20k gold (if within the same Parish, above rules will make it more costly) and so on. Additionally, Captains are required to purchase a village (1 per village), and the appropriate level of Leadership research needs completed. Each level of the research allows another village to be controlled, but requires a higher rank. The costs listed below are for a buyable village based within the same parish. Purchasing a village also requires Captains and completing the appropriate level of Leadership research. Amount of villages Cost in gold Leadership Research 2nd village 10,000 gold 1 3rd village 20,000 gold 2 4th village 30,000 gold 3 5th village 40,000 gold 4 6th village 50,000 gold 5 7th village 60,000 gold 6 8th village 70,000 gold 7 9th village 80,000 gold 8 10th village 90,000 gold 9 The purchase price is also affected by the distance the village you wish to buy is from the parish your current village is based within. Switching to a village you own located in a parish in closer proximity to the buyable village will reduce the purchase cost. View the table of ranks